Since Galaga '88 utilized the System 1 hardware, Kawada was able to experiment with the board's sound channels: "I loved bringing together the richness of the timbres in FM synthesis, the wave table synthesis that played a crucial role in the Namco sound, and the PCM synthesis that was indispensable for those low resolution real sound effects. The music was created before the stages themselves were programmed Kawada composed the tracks while the programmers choreographed the enemy movement to his music. Kawada based the idea off his "eclectic" taste in music, and wanted the soundtrack in Galaga '88 to reflect this. For the Galactic Dancin stages, he created music that tapped into a wide variety of genres, like orchestra, tango, salsa, and big band jazz. Kawada expressed his admiration for its gameplay, and wanted the music and sound effects to convey a sense of entertainment instead of stoicism. The soundtrack for Galaga '88 was composed by Hiroyuki Kawada, a former game designer that created music for games such as Solvalou, Yokai Dochuki, and Valkyrie no Densetsu. The game features four different endings based on which dimension the player is in when they complete the game. There are additionally two vertical-scrolling stages featuring two enemy formations and a boss. Each world gives the player a chance to acquire up to two blue warp capsules by defeating large enemies and destroying obstacles completing a bonus stage with two capsules warps the player to the next dimension, in which enemies and formations are different and generally more difficult. Galaga '88 consists of five "worlds", each one containing up to four stages, including a bonus stage at the end. A triple fighter can also be acquired by finding pink-colored capsules. A Boss Galaga can also capture a dual fighter rescuing it in the same fashion instead creates a triple fighter, an even larger ship with wide, fast-moving shots. If they are successful, the captured fighter joins with the player's own to create a dual fighter that has additional firepower and a larger hitbox. The player can reclaim the captured fighter by shooting a Boss Galaga holding one while it is divebombing. These aliens use a tractor beam to capture a player's ship, returning with it to the top of the screen. Ītop each formation are four larger enemies known as the Boss Galaga, which take two hits to destroy. Colliding with an alien or their projectile results in a life being lost. Aliens will make an attempt to hit the player by divebombing towards the bottom of the screen. Its gameplay is similar to its predecessors as the Blast Fighter, the player must shoot each of the Galaga aliens, who fly into formation from the top and sides of the playfield. Its plot involves the launch of a starship named the Blast Fighter to destroy the hostile Galaga forces and their home planet. Galaga '88 is a fixed shooter video game. It was followed by Galaxian3: Project Dragoon in 1990. It was ported to the TurboGrafx-16, X68000, and Game Gear and is included in Namco compilations. Reviewers complimented its new enhancements that changed and innovated the core gameplay, and for standing out among other games at the time. The game was praised by critics for its gameplay, graphics, and music. Galaga '88 was a commercial success in Japan, but was not as commercially successful as its predecessors outside of Japan. The game runs on Namco System 1 hardware. It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. It is the third sequel to Galaxian (following Galaga, and Gaplus). Galaga '88 is a 1987 fixed shooter arcade video game by Namco. Single-player, multiplayer (alternating turns)
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